![]() Would you like to know more about the story, the setting, or the love interests? Check out the links below! Titles are as follows: the Sorcerer, the Hero, the Protector and the General, as depicted in the character art above.Įach love interest will have their own route which you will get to choose from at ![]() There are four of them in total, and regardless of their gender their Interests will change accordingly to match that. ![]() On what your Crown’s sexual orientation is, the gender of the love Some of these will mix and interact with each other in different ways as well! The character traits are: Charming/Blunt, Kind/Calculated, Intelligent/Intuitive, Cautious/Adventurous, Flirtatious/Reserved and Assertive/Passive. This will subsequently change your Crown’s behavior during story scenes. The Crown is also locked in as a person of color, as is in line with the setting - their specific race is up to the player to imagine.Īs for your Crown’s personality, there are twelve different character traits in total that will be decided based on the choices you make in game. Their backstory and ethnicity are the only things that are locked in. Style, skin color and height are all up to you and will be reflected in Many parts of your Crown’s appearance: hair color, hair texture, hair World to be the new Crown: this appears to happen at random, as Crowns in the past have ranged from the poorest farmer to the wealthiest noble.īeginning of the story, you’ll have the opportunity to customize yourĬrown’s name, pronouns, sexual orientation and their skill in magic. Whenever the Crown dies, theirįamed golden eyes pass on to the one chosen by the spirits of this Unlike traditional monarchies, however, the The Arsurian Empire itself is overseen by a single Gender, sexual orientation and race have no bearing on social position or class it is instead only based on wealth and level of education. Your character was born and raised in Arsur, where magic is considered a skill no different from reading or writing. Much of it is based on Kurdish culture, drawing from my own experience as a Kurdish woman. ![]() The story takes place in Arsur, a fictional empire within a fantasy universe that draws inspiration from historical settings in the Middle East. Unseen enemies at their heels, will they succeed as the Crown, or will they lead to the downfall of the Empire? ❂ THE SETTING Their parents murdered and the previous Crown of Arsur assassinated, your character finds themselves on the run as they’ve been bestowed with the golden eyes that mark them as the new Crown. Safe to play for those 16 years and older. Total wordcount and progress: 375k / 10 chaptersĪrt by WARNINGS: Depictions of violence, injuries and blood, death, trauma, psychological and physical body horror, sexually suggestive content and descriptions of animal cruelty. The game itself is currently a work in progress, where each new chapter will be released as I finish it. There are four love interests for you to choose from, both female as well as male, each with their own stories and secrets for you to uncover! Main character’s personality and skills as well as influence their relationships with others. So it appears you’ve found a potential “bug” in the v3.2.3 release, and I suggest you let the Harlowe Developer know by opening a new issue on the project’s Heptapod Repository.A Tale of Crowns is a high fantasy romance with Middle Eastern roots, free to play on pc as well as mobile! It’s entirely text-based, with choices throughout to shape both your However in v3.2.3 the behaviour of those same two elements is different after the Undo link is used… /* The initial Passage after Undo link used. */Īs you can see the relevant HTML elements of initial Passage is the same after the Undo link as it was when it was first shown. ![]() * The initial Passage after Undo link used. * The second Passage with the background image. In v3.2.2 the two relevant custom HTML elements, the outer and the elements, change as follows… /* The initial Passage when its first shown. So I went and looked at the HTML being generated by the two releases of Harlowe. However when I added your code to a new Harlowe v3.2.3 project I saw the same white background when I used the Undo link to return to the initial Passage, so obviously some change in the new version is causing the issue. I added your code to a new Harlowe v3.2.2 project and when I used the Undo link to return to the initial Passage the background correctly appeared as it the 1st time I viewed that Passage. ![]()
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