![]() The levels start out pretty standard, but gradually become more fantastical as you progress. ![]() While some of the character models are dated, the graphics are still stunning. I think the presentation of the game is really where it stands out. And that’s good, because some levels require you to not touch the ground. Attacking while in the air & using the upward thrust can keep you afloat for pretty much the entire level. Raikoh can stay suspended in mid-air almost indefinitely if you control him properly. While most of the combat is your standard light & heavy attacks, what’s unique about it is where you’re fighting. The combat in Otogi is fairly unique, but not in the manner you’d expect. Enemies belong to certain houses of magic, so it’s best to select the school that counters it to inflict the most damage. I liked that there was some strategy to the magic. ![]() There are also four style of magic available. Throughout the game, Raikoh can find, earn or purchase a variety of weaponry, each with its own unique traits that can benefit or hamper your progress. This means you can gradually work on destroying everything in a level, rather than having to redo it each time you play. One of the most interesting features of the game, to me, was that once you complete a stage, you can replay it with the same environmental damage that you left it with. One of the best features of the game is that, not only is most of the scenery in the levels destructible, but the game rewards you for destroying it. The gameplay is the definition of hack-&-slash. Now stuck between life & death, Raikoh is tasked by the princess with restoring the seal in order to redeem himself. Raikoh would have died, had a mysterious princess not saved his life… sort of. But then the seal that kept the demon world separate from the human world broke, flooding the land in darkness. He fled from his clan after failing to assassinate his target. The backstory for the game is that you play as an undead samurai named Raikoh Minamoto who was originally an assassin for the emperor. But no real knowledge of the myths behind the game is required to understand what’s going on. I love Japanese culture, & its folklore in particular. The plot is highly influenced by Japanese mythology, which may explain why I like it so much. Otogi: Myth of Demons is a very Japanese game. I'm still not sure if that's supposed to be Raikoh's hair And although Otogi rated highly among critics, most people never played it. They are also the developers behind another pet series of mine, the Tenchu series. Hardcore gamers (or masochists) should recognize that this is the same developer of the infamous Demon’s Souls & Dark Souls. Otogi: Myth of Demons was a hack-&-slash action game released all the way back in 2003 by From Software. ![]() As I was recently scouring the various videogame walkthroughs on Youtube, I came across some footage from on old XBox game that, despite being very good, was completely overlooked. ![]()
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